1/13/2024 0 Comments Valve hammer editor 3.5 indir** Command: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlbsp.exe Howto Fix: Make sure the wad's listed in the level editor actually all existĮrror: Could not open wad file \steamapps\merlock73\half-life\ns\ns2.wad Contains 0 used textures, 0.00 percent of map (8 textures in wad)Įrror: Could not open wad file \steamapps\merlock73\half-life\ns\ns.wadĭescription: The compile tools could not locate a wad file that the map was referencing. Including Wadfile: \documents and settings\techcon\desktop\new folder\zhlt.wad Warning: Wad file '\steamapps\merlock73\half-life\ns\ns2.wad' not found Warning: Wad file '\steamapps\merlock73\half-life\ns\ns.wad' not found Max lighting memory īrush union threshold Ġ brushes (totalling 0 sides) discarded from clipping hulls Submit detailed bug reports to BEGIN hlcsg -Ĭommand line: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlcsg.exe E:\steamapps\merlock73\half-life\ns\maps\testĮntering E:\steamapps\merlock73\half-life\ns\maps\test.map Zoner's Half-Life Compilation Tools - Custom Buildīased on code modifications by Sean 'Zoner' Cavanaughīased on Valve's version, modified with permission. ** Parameters: "E:\steamapps\merlock73\half-life\ns\maps\test" ** Command: c:\DOCUME~1\techcon\desktop\NEWFOL~1\hlcsg.exe ** Parameters: "c:\documents and settings\techcon\desktop\test.map" "E:\steamapps\merlock73\half-life\ns\maps\test.map" ** Parameters: E:\steamapps\merlock73\half-life\hl.exe Lmao and go figure.I get a window that pops up and says: YES. I use the default compiler and have the following checked: Run CSG:Normal/Run BSP: Normal/Run VIS: Normal/Run RAD: Normal create a test map which is a simple block hollowed to 32 width with a single spawn point and a lightġ4. BP: CSG, BSP, VIS, RAD: HLCSG, HLBSP, HLVIS, HLRADġ3. Game Configurations (GC) Edit: Natural SelectionĨ. Plus it will greatly aid in the placement of scripted sequences.Ok Heres what I am doing and have done years ago, step by step:Ģ. Monster_scientist_dead, which would otherwise all show the same model, Monster_scientist, monster_sitting_scientist, and This is mainly useful for differentiating between things like Only affects the display of the model in the editor, not in the game. Variable type just lets you give a list of integers with descriptive Sequence(Choices) : "Animation Sequence (editor)" : 44 =Ĭould just have easily been setup as an integer, as the Choices "sequence" is an integer corresponding to the animation in the model.įor example, the monster_hgrunt_dead entity in the FGD has the View, a "sequence" property must be added to an entity. Note that in either case, the model must be present in the specified folder or it will simply appear as the flatshaded box.Įnable the ability to set the animation sequence of a model in the 3D In this case, the model is explicitly defined in the entity properties, and will always appear as this model in Hammer's 3D view. Property, at which time the model is then displayed in the 3D view.Ĭase studio("models/some_model.mdl") = entity_name This case, the entity initially appears as the flatshaded box we'veĬome to know and love, until a model is specified for its "model" The entity definition in the FGD must include the studio() helper. Second, the models must be unpacked into the proper folder. First, the "Game Directory" (and/or "Modĭirectory") property in Tools / Options / Game Configurations must be To make a model appear in the 3D view, three The masked areas of these models will be transparent in the editor. The new masked-texture model format is supported.Your Game Configuration settings (accessible throught Tools -> You must also make sure the Mod and Game Directory settings in You can find PAK file utilities in the Half-Life Utilities You must use the Half-Life FGD (or modify your mod FGD as outlinedīelow) and unpack your PAK file's models folder to Half-Life\ valve\ models (or the applicable mod folder). Just something to be aware of, if you run into the problem. (glGenTextures), so the models think they have a texture loaded andĬall glBindTexture, but get nothing, as the textures arent in there.
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